A 2D puzzle platformer where the player solves problems by changing the game’s “code” through a Unity-inspired faux game engine. I came up with the game's concept and serve as its lead designer and backend programmer.
An arcade-inspired bullet hell space shooter with a unique relationship between speed, firepower, and player hitbox. We based the game on an old concept of mine, and I served as the lead designer and gameplay programmer.
This portfolio is still under construction, please check back later!